Video games cause violence mp4 download






















In my opinion, a violent person is violent because of their parents or lack their off. What a child endures inside the household is what will primarily raise them to be who they are. Now not all video games are for all people. A parent should place limits on the types of games a child should play and how long they should play it. My parents would not let me play certain video games until I was mature enough to understand the difference between what is meant to be fun and what is real life.

What I think more people need to understand is the reason video games have become so popular is the community aspect of it. After school, students can easily get a snack and turn on their Playstation or Xbox and play with their friends. I tell my parents all the time that when I play video games, its like a giant phone call with all of my friends. Its a way to catch up, laugh and have a good time.

Unfortunately, I think as tragedies continue to happen, more and more people were turn to video games as the scape goat. More and more kind of video games coming out in the 21st Century, gradually the video game becoming a controversial topic for society.

The most representative one must be the violence video game which including shooting, killing, and bloody elements; therefore, people start to connect violence video game with the crime. Parents are brainwashed by those biased speeches talking about negative influence what will those violent video games create. The best instance will be Japan who having much more games, but the number of gun homicide is 96 times fewer than the U.

I believed the violent crime is more related to the parents tutoring, parents need to clarify the restrictions for their children, and then trying to comprehend what they interested. Great post, but a very controversial topic. It is evident that violent video games are being targeted as a source of violence within the United States. Walmart, for example, removed violent video game displays from its store, which proved to be a very heated conversation due to the fact that they kept guns in store.

Touching on the point I made about desperation for attention, I think social media can amplify and give more attention to violence than it deserves. However, that is a completely different discussion. It is difficult and almost impossible to empathize with school shooters. However, according to npr. Their lifestyles often lead to mental health problems, which then lead to acts of violence. It is a process.

For that reason, I think that video games can be problematic. If it feels good to release your anger on a video game, what should stop them from doing it in reality? At this point in time, it is still impossible to tell what impact video games have on the rapidly growing use of violence. A long-standing debate over whether violence depicted in video games can trigger real-world violence has taken on renewed vigor in the wake of mass shootings in recent years.

The gunman who killed 22 people and injured 24 others at a Walmart in El Paso, Texas, on August 3 made a fleeting reference to video game soldiers, indicating that he was familiar with video violence, and many politicians were quick to blame video games for this and other mass shootings. Yet it seems clear that the El Paso gunman was primarily motivated by ethnic hatred. The main reason to worry about video games is a slew of studies claiming to find a link between violence in video games and real-world aggression, but countervailing studies have found no persuasive link.

The main reason to be skeptical of a causal link is that video games have spread widely around the world without driving other countries to the levels of violence in this country.

Then there is the question of what can be done to sanitize video violence without violating First Amendment guarantees of freedom of speech, which the Supreme Court has applied to works of art, films, and video games that many might find repugnant.

A Supreme Court decision in struck down a California law that sought to ban the sale or rental of violent video games to minors on the grounds that its vague and ill-defined language violated the First Amendment rights of the entertainment merchants.

I have no personal experience with violent video games but the amount of violence depicted in some current video games is astounding. The gore was graphically described by Justice Samuel Alito in a concurring opinion to the Supreme Court decision. In obvious disgust, he wrote that victims are killed with every imaginable implement, including machine guns, clubs, hammers, and chainsaws, among others.

Victims are dismembered, decapitated, disemboweled, set on fire, and chopped into little pieces. They cry out in agony and beg for mercy. Blood gushes, splatters, and pools. Severed body parts and gobs of human remains are graphically shown. Some games exploit antisocial themes, he continued. There are games in which a player can re-enact the killings at Columbine High School and Virginia Tech.

The goal of one game is to rape a mother and her daughter, of another game to rape Native-American women. There is an ethnic cleansing game in which players can choose to gun down African-Americans, Latinos, or Jews. Fortunately, there is no hard evidence yet that such games lead to mass murders or grisly killings. Indeed, most correlation studies show at most a small effect. The late Justice Antonio Scalia, writing for the majority in the Supreme Court decision, scoffed at the notion that violent video games cause real-world violence.

What is the truth? Read More. Both the American Psychological Association and the American Academy of Pediatrics take a firm stance against children and teens playing violent video games.

The American Psychological Association observed in an August policy statement that research demonstrated a link "between violent video game use and both increases in aggressive behavior In its July guideline on media violence, the American Academy of Pediatrics warned that violent media set a poor example for kids.

Video games, the academy noted, "should not use human or other living targets or award points for killing, because this teaches children to associate pleasure and success with their ability to cause pain and suffering to others.

Overall, the academy's summary of the results from more than studies revealed a "significant" link between being exposed to violent media in general and aggressive behavior, aggressive thoughts and angry feelings. These clear, no-nonsense arguments appeal to many parents.

However, they may not represent the views of the entire field. Some social scientists have come up with more unexpected results. Whitney DeCamp, an associate professor of sociology at Western Michigan University, says the evidence points to either no relationship between playing video games and violent behavior or an "insignificant" link between the two. Screen violence -- real and fictional -- harmful for kids, experts say.



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