Are you retargeting animations? Joined: Sep 11, Posts: 1. TheLightning , Sep 11, I don't think I could get away with making bare feet like I do with the hands, people would want too many different kinds of legs for different game genres modern, fantasy, sci-fi, ect That being said, if you already have a character, it shouldn't be too difficult to add legs to your first person controller. Joined: May 2, Posts: 3, Are there any licensing restrictions on this?
But I can't find any info on an extended license price there or here. Is that even your site? When I click on publisher's website in the Unity store, it just says the site is coming soon.
So, I'm wondering if the other site is even legit. Also, do you have any videos or webplayer demos showing this asset integrated with UFPS? I have UFPS 1. This looks like the perfect solution.
Hi maglque- The asset is covered by the standard Unity Asset Store license that pretty much every other asset uses, and which allows for commercial usage. That other site is NOT me selling it and is not legit.
Thanks, jRocket. I had a feeling that other site was bogus. I despise piracy and very happy to have helped you. I saw that video, but didn't know if the ending part was UFPS or not. Very glad that it is. As soon as payday hits, I'll be picking this up. Joined: Nov 3, Posts: How to set up that hand like in your video?
Xazerek , Apr 18, You just rotate the bones Those would be the transforms in the prefab. It's as simple as that, but it may take some time to pose the hands to get the exact shape that you want. Joined: Jul 9, Posts: 1.
Hi, when I drag the prefab to the scene it's added properly but it's not skinned. When I run the game the hands are just black. What am I doing wrong? Unity 5. Thanks in advance. Are you using the latest version from the asset store? Try putting a different material on them and let me know if that works. Joined: Nov 21, Posts: 1, How difficult would it be to use these to replace all the ufps hands for all guns?
I believe that the the UFPS weapons all share a mesh with their hands. So, to replace them, you would have to import the weapons in a 3d art editing program like Blender and then delete all of the polys that make up the hands. Not too difficult of a task if you know Blender, but it could take a bit of time if you wanted to do it for each weapon. Joined: Sep 4, Posts: 9. Black Friday Joined: Feb 22, Posts: Hello I am new to Unity and I am building an arduino set up that records any movements of my hand positions of joints, bones, etc.
I want this to be displayed in Unity so I imagine I would need a rigged hand model. I can't build one one my own since it seems difficult and all I really need to do is pass my data from arduino into the rigged model which would show how my hand is moving on the screen I assume this is easy with the rigged hand model in Unity? Hence, which rigged hand models would you recommend because this is my first time working with Unity so I was looking for a seamless experience.
Ralmin , Mar 7, Joined: Jan 27, Posts: 10, Building a lowpoly hand is not difficult, unless you want photorealism. Just grab a reference from pixabay or wikipedia, and do a bit of box modeling.
Youtube has tutorials. Having said that Ralmin likes this. Joined: Jun 1, Posts: 4, Since you are new I would simplify the process and also not spend any money yet.
Make a hand that is just a series of primitive cubes aligned to form a block hand. Joints and skinning is just adding another layer of things to go wrong that you'll have to troubleshoot. I mean it's not rocket science but it sounds like you are just getting the feet wet so if you can eliminate one more headache that's nice thing to do.
Also you'll get a better idea about what your specific needs really are, then you can sspend money more wisely. MadeFromPolygons and Ralmin like this. Joined: Feb 10, Posts: My friend was able to give me his hand model which looks like the following I assume this would be the same thing as me having to create the hand on my own? In terms of controlling the hand with an arduino, I suppose I would just have to put a script on the particular bones that I need to move when the arduino senses my hand movement?
Ralmin , Mar 9, Post arduino code. Last edited: Mar 9, MadeFromPolygons likes this. This is true if we look at a question in isolation, but consider grander scheme if OP has not written and made arduino hand control it is putting horse before cart, but i understand your mistake.
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