But why? The place is haunted and cursed, and recently strange sounds and lights have emanated from it at night. But their raids have always been poorly organized before. Have they found a new leader capable of using their abilities and ferocity to advantage? And if so, can they be stopped before lives are lost? Like many other towns, Evenfall has just begun to heal from the war that ravaged the countryside for so many years. Set away from the town, five older graves, and one very fresh one, mark the location of the Twin Oaks graveyard.
All five of the older graves are marked by weathered headstones proclaiming their names and the fact that each of the dead perished within the last 10 years. The newest grave, however, is unmarked… there has been neither time nor opportunity to craft a headstone for the unfortunate person who died very recently. Oblivion is a town like no other. Situated in a hidden valley within a high mountain range and accessible only via air or a secret tunnel through the mountains, it has remained unknown to all except its inhabitants for uncounted centuries.
What happens when a natural disaster exposes the town to the world and lets loose an ancient danger at the same time? Self-Fulfilling Prophecy? LVL 11 by Gwendolyn F. Long ago, a sinister drider imbued a magical rod with his essence and intelligence — and his hatred of the drow. This dangerous item, called Dark Fate, was responsible for starting a drow civil war that decimated an entire city in centuries past.
With the recent return of a visiting comet, an old, near-forgotten prophecy about the rod has resurfaced. Now both a party of holy adventurers and a drow faction journey to the ruins of the destroyed dark elf city to get their hands on the rod. But which group has interpreted the prophecy correctly? And what about the driders who now live in the dark elf ruins? Courtiers disappear without a trace or die under mysterious circumstances, those in power change their minds without apparent reason, and courtiers with unpopular opinions encounter personal emergencies that force them to leave the court.
Can the PCs find and expose the nefarious source of these strange events? The white dragon Hinterbite has kept the barony of Icenvale rulerless and poor for centuries. But now his power and that of his secret supporters is threatened by the popularity of an heir who hopes to make a change for the betterment of the people.
Six months ago, an adventuring group that calls itself the Company of the Shining Stone learned of an aged wizard? What they were not counting on was that a band of stone giants would move into the immediate area to make their lair. The giants have rebuffed the company? Now is the time of the annual fair in Adurath, a small town located not far from the tomb, and thus, the giants. The giants have no interest in the town or the tomb, but are instead interested in a rare mineral found only in that region.
A few of the townsfolk have seen the giants, but there has been no confrontation other than between the giants and the Company of the Shining Stone. The couatl Tlanextic saved the village of Pearlglen from a terrible plague many years ago, and now he has returned.
But why is he hiding in an abandoned temple in the woods instead of working in town, the way he once did? And what exactly is the threat to the village this time? Blood is thicker than water, as they say. But what happens when people use ties of blood to exploit others? Merchant caravans have been disappearing as they cross the sands.
Who or what is responsible and, most importantly, why is it happening? The PCs can make strange alliances or deadly enemies as they seek out answers to these questions. Charasta, an old white dragon, has not reached her age by being unprepared or foolish — she is, in fact, much more intelligent than most white dragons. Her lair is well defended and tailor-made to help her defend herself.
What haunts the woods surrounding the ghost town of Friezford? And what lurks in the shattered remains of its buildings? Are there really ghosts in Friezford? Or does the place hide more material dangers? Petrification is one of the worst possible fates in a fantasy game.
This power is certainly what makes otherwise standard monsters such as the basilisk and cockatrice so feared. How much more frightening is it, then, when the source of this effect cannot be seen?
Hollyvyre saw her husband eaten right before her eyes by a giant sea monster that walked on water. Are the two events connected? What would a sea monster want with corpses? It is said that the loss of love can drive men mad, but in this new adventure by Darrin Drader, it results in a search for vengeance that spans more than years.
Can the PCs stop the man whose hate has turned him into a death knight before he takes his final revenge? When the dreaded black rain falls, all those who revere deities or rely on them for power and protection cringe in fear. The black rain forms a wall between the mortal and the divine and thus, when it falls, clerics lose all ability to cast spells and work miracles. Only the foulest of villains would use this opportunity to strike against the near-helpless clerics of an otherwise powerful temple.
When the black rain falls, the temple of St. Cuthbert comes under siege and a magical barrier prevents anyone from helping the beleaguered clerics and temple defenders inside.
Someone has to find a way to aid them, and quick! Set high in a mountain range on the edge of civilization is the Green Lodge, once headquarters for one of the most famous hunting clubs in the world. The members gathered once a year to boast of their exploits and show off their latest trophies. Ten years ago, bragging rights went to Lord Rowan Fane, who brought in the twelve stuffed heads of a runt Lernaean cryohydra.
Unfortunately for the members of the lodge, the spirits of the creatures they killed for sport did not rest easy. The idyllic mountain village of Sarwin has long been one of the most relaxing and secluded locations in the nation.
Situated on the edge of civilization in the shadow of remote forested mountains, this tiny town is an ideal place to retire after a long life of adventuring.
Watched over by the benevolent Sarwin family in their nearby castle, it is a place strangely untouched by the barbaric orc tribes and sinister monsters of the nearby wilderness. Certainly nothing dire could happen here. Certainly this place can last forever…right? Earthquakes, tidal waves, and volcanic eruptions have suddenly wracked Porthaven, a city normally known for its mild weather and calm seas. The root of the problem is an arcane machine built to protect the city years ago by extraplanar creatures called modrons.
Can they get the machine working again before the city of Porthaven is wiped from the earth? The protector of Silversands — a gold dragon named Miraxacalas — is missing, and an immense black dragon has demanded tribute from the town.
But, another prophet warns that the white dragon has an entirely different plot afoot, and that an icy grave awaits anyone who goes up the mountain. Use the modules as they are, modify them for newer editions or use them for inspiration. Her Dark Majesty trilogy, part I — A Moon ago, the six most powerful clans each sent their champion to discover the source of blight. The six never returned, nor has any trace been found. Who can say what evil lurks amid the towering peaks and shadowed fjords?
Where his bravest warriors have failed, Yngvar has called for outlander heroes to aid the Clans, promising great rewards and immortality in song. Who knows what danger lurks in those vast shadowed heights where the northern lights play?
Can you save The Land Of Song from the evil that threatens to overwhelm it. Around years ago, Saint Endra the Demonslayer waged battle against an infernal outbreak. All along the rocky, stormy coast of an inland sea, villages and settlements were being decimated by bands of gnolls, ghouls, and worse.
Gathering men and women as he went, and from the remnants of the ravaged coastal peoples, Endra soon drew the attention of the foul horde. The druids of Gib Rus have long been tolerant of Ans Neomis and its lords. They felt that allowing the small civilization to flourish near the great wilderness of Gib Rus preserved the balance.
The lords Hearst were always allies of the druids, joining together when the occasional band of humanoids or bandits grew too strong and threatened both locations. The druids granted the lords Hearst the right to move caravans of goods through Gib Rus along the ancient road, provided that the animals and wild lands were respected. But something has changed under the current Lord Hearst. The forces of darkness threaten the natural splendour of Gib Rus. Do you have what it takes to save this idyllic corner of the world?
This adventure can be used either standalone or as a continuation of the adventure presented in The Spider Farm and The Melford Murder. Journey to the border village of Goblins Tooth on the very outskirts of human civilization and discover high adventure!
Orcs, goblins, kobolds, and bandits seemed to take turns inhabiting Arolon, but few could hold it long. As a result, it has been a popular place for adventurers to visit. Tales of hoarded wealth from merchant raids fill many a local inn, though the veracity of such statements is seldom backed up with proof. Further fueling the draw of the place is the fact that Arolon is rumored to be built on top of the entrance to the Catacombs of Eryx, the wealth filled halls built by the cult dedicated to Vorcanthanoth.
Being dropped into the middle of a strange and eerie island, your adventurers have to fight for their lives to escape the evil that inhabits this weird island.
Full adventure time plan, guides for the use of music,maps, hand outs and detailed information for the DM are included in this special adventure. A perfect introduction into the Ravenloft world or just to add some darkness into your current campaign world. In modern times, most folk have forgotten the sect of Diancecht and few alive can recall the details of what happened there or why. When the opportunity arose, two bold adventurers the fighter Ejia and the monk Baleron were sent on the two week journey to the Temple Diancecht to explore and to return with any cache of honey or other clerical items they could find.
It is now months since they left the town and the elders are worried about them. In this epic tale of conflict and heroism, the PCs are pitted against the denizens of the Shadow Plane who plan the abduction of a holy man for purposes so sinister that only massive wuxia swordsplay can stop them.
Progress autosaves constantly, so actions are permanent. The game expects a lot…. Darkest Dungeon 2 Free Download is about making the best of a bad situation. The game expects a lot out of you. How far will you push your adventurers? How much are you willing to risk in your quest to restore the Hamlet? What will you sacrifice to save the life of your favourite hero? Darkest Dungeon is a hard-core RPG about the stresses of dungeon crawling. You will lead a band of four Heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to their bodily health, and worse, a relentless assault on their mental fortitude!
Five hundred feet below the earth you will not only fight unimaginable Foes, but famine, disease, and the stress of the ever-encroaching dark. Darkest Dungeon focuses on the humanity and psychological vulnerability of the heroes and asks: What emotional toll does a life of adventure take? Darkest Dungeon is characterised by its dark Gothic setting and atmosphere, strengthened by ominous cinematics and stressful gameplay accompanied by a ruthless Narrator.
Several following articles and interviews further clarified some things and provided new information. A single party of heroes is managed instead of the larger roster, with every rogue-like run through the game allowing you to select a different party. The Stress system is present, although any ways in which its application will differ from the first game are unspecified as of yet.
Darkest Dungeon. The game will be made in the Unity engine with 3D models for the characters and enemies, with the heroes looking more defined compared to their cartoonish proportions and simplified designs in the first game. More animations will be present, such as preparatory actions. An affinity system will be introduced.
Heroes will have relationships that will shift player choices and battle dynamics. Certain player actions such as choosing who to heal and quirks will affect relationships and potentially stress out heroes. This must be done on the territory of a multi-level shelter, which includes not only standard rooms, but also secret ones, equipped with traps, puzzles and other tests.
Recruiting new members of her own squad, the heroine becomes more and more powerful, which greatly simplifies the battles with giant bosses that are encountered quite often. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents.
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